After having problems with my character i have decided to work on my environment first as it is a moulder piece environment i can re-use all of the piece i have created.
Doing this first will free up a lot of time and allow me to spend more time on my character.
I have reflected this within my Gantt chart update.
Friday, 31 January 2014
Thursday, 30 January 2014
block out character
I am currently having some problems with my block out charcater, although this is not my first character i have created the block out does seem to be going right.
I think i am going to start again and tackle it from a different angle
Wednesday, 29 January 2014
presentation
Preparing for the pitch presentation, i will like to potray my character to have strong characteristics.
For my presentation the parts i will talk about are:
For my presentation the parts i will talk about are:
- Character background
- Character biography
- Character clohes
- Character acfcessories
- Environment
- Planning
- Concept art
- Blockouts tha
Monday, 27 January 2014
planning revised
After reviewing my first Gantt chart i can clearly see my Gantt chart was very disorganized and did not show an in-depth look into how i am going to break down my work.
I have created a revised version of my original Gantt character showing a more in-depth plan..
I have created a revised version of my original Gantt character showing a more in-depth plan..
I have now put all of my tasks within three section:-
- Pre-alpha
- Aplha
- Final product
Sunday, 26 January 2014
planning
To help put my current project into perspective I have created a Gantt chart to help organize the projects
My gantt chart shows how i will break down character modelling, my environment modelling, character rigging, animation and special effects.
My gantt chart shows how i will break down character modelling, my environment modelling, character rigging, animation and special effects.
Friday, 24 January 2014
addition ideas for the environment
There was a number of different concepts art that I had taken an interest in, yet when breaking down that is required to produce them the standard of the concept art required
The environment concept art all have a main object that is the focus of the concept art, as well as creating the environment i would have to focus alot of time on the main object trying to make it look just as important as is does in the concept art. Doing that could take a lot of time.
Thursday, 23 January 2014
breakdown of the concept art
To help me identify how big just how big this project will be, i broke down the concept art and planned how i will create my character and envrionment.
Firstly as the character is the most important part of my scene i broke down the character concept art.
Character Breakdown
Clothes
Environment Breakdown
Firstly as the character is the most important part of my scene i broke down the character concept art.
Clothes
- Combat trousers
- Vest
- Baggy Crop Top
- Denim (Style) Jacket
- Dual Guns
- Dog Tag
- Belt with Buickle
- Gun Holsters
- Gloves
- Mask
- Shoulder buckle
Environment Breakdown- Modular pieces7
- Floor Panel
- Side Panel
- Door
- Roof
- Lights
- Crates
Tuesday, 21 January 2014
Introduction
Introduction to Advance
3D graphics
Advance graphics 3D is a project to give us the students the
freedom by allowing us to choose a piece of concept art and recreate it in a
digital scene.
Choosing between creating a environment or a character the
rules are:
Applies to both
- Finished object must be placed and rendered in a game engine e.g UDK, Cry engine.
- The scene must be playable.
- If any post rendering techniques have been applied, two separate renders must be shown side by side within the blog and final presentation stating and showing .
- There should be a render pass of the scene.
Characters
- Character must be rigged.
- Character must be animated, if the character isn’t animated they must at least be posed.
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