Friday, 31 January 2014

change of plan

After having problems with my character i have decided to work on my environment first as it is a moulder piece environment i can re-use all of the piece i have created.

Doing this first will free up a lot of time and allow me to spend more time on my character.

I have reflected this within my Gantt chart update.

Thursday, 30 January 2014

block out character

I am currently having some problems with my block out charcater, although this is not my first character i have created the block out does seem to be going right.








 I think i am going to start again and tackle it from a different angle

Wednesday, 29 January 2014

presentation

Preparing for the pitch presentation, i will like to potray my character to have strong characteristics.

For my presentation the parts i will talk about are:

  • Character background
  • Character biography
  • Character clohes
  • Character acfcessories
  • Environment
  • Planning
  • Concept art
  • Blockouts tha

Monday, 27 January 2014

character cloth mood boards

character clothes mood boards




planning revised

After reviewing my first Gantt chart  i can clearly see my Gantt chart was very disorganized and did not show an in-depth look into how i am going to break down my work.
I have created a revised version of my original Gantt character showing a more in-depth plan..


I have now put all of my tasks within three section:- 
  • Pre-alpha
  • Aplha
  • Final product


Sunday, 26 January 2014

planning

To help put my current project into perspective I have created a Gantt chart to help organize the projects






My gantt chart shows how i will break down character modelling, my environment modelling, character rigging, animation and special effects.

Friday, 24 January 2014

addition ideas for the environment

There was a number of different concepts art that I had taken an interest in, yet when breaking down that is required to produce them the standard of the concept art required
















The environment concept art all have a main object that is the focus of the concept art, as well as creating the environment i would have to focus alot of time on the main object trying to make it look just as important as is does in the concept art. Doing that could take a lot of time.

Thursday, 23 January 2014

breakdown of the concept art

To help me identify how big just how big this project will be, i broke down the concept art and planned how i will create my character and envrionment.

Firstly as the character is the most important part of my scene i broke down the character concept art.

 Character Breakdown
Clothes
  • Combat trousers
  • Vest
  • Baggy Crop Top
  • Denim (Style) Jacket 
Accessories
  •  Dual Guns
  • Dog Tag
  • Belt with Buickle
  • Gun Holsters
  • Gloves
  • Mask
  • Shoulder buckle

 
Environment Breakdown
  • Modular pieces7
  • Floor Panel
  • Side Panel
  • Door
  • Roof
  • Lights
  • Crates


slection of concept art

The first place i looked for inspiration was www.conceptroot.com

Tuesday, 21 January 2014

Introduction



Introduction to Advance 3D graphics


Advance graphics 3D is a project to give us the students the freedom by allowing us to choose a piece of concept art and recreate it in a digital scene.
Choosing between creating a environment or a character the rules are:
Applies to both

  •  Finished object must be placed and rendered in a game engine e.g UDK, Cry engine.
  • The scene must be playable.
  • If any post rendering techniques have been applied, two separate renders must be shown side by side within the blog and final presentation stating and showing .
  •  There should be a render pass of the scene.



Characters

  • Character must be rigged.
  •  Character must be animated, if the character isn’t animated they must at least be posed.